Wiki / Mechanics
Mechanics
How the game works.

Day and night
A day lasts 100 seconds (140 with the solar hourglass): gather resources, sell, buy. The sky changes: dawn - day - sunset - night.

Resources, chest and money
Gathered resources go into the bag (15 / 30 / 60, blue relic +40). To sell, jump into the chest at the base (from below, like a cell). The graveyard gazebo has a second chest.

Shop, upgrades and rarity
Every cell has a strip at the bottom: light blue - bought, purple - upgrade, red - special (AWP, BARRETT, M60). When an upgrade unlocks, the cell icon and label change (KNIFE -> THROW AXE, GALIL -> M4A1+M203, SHOTGUN -> XM1014, ARMOR -> BLACK ARMOR, TURRET -> ROOF TURRET, BAG -> BAG II).

Auto-aim and shooting
You don't aim yourself: the weapon fires at the nearest enemy in range. A red target marker sits above the target (on every gun).

Health, armor and damage
100 HP (125 with the blue relic). Enemy bullet -5 (with armor -2), pellet -5, knife -15, skeleton -20, sniper -30, mine -20, tank shell -30, AC-130 big blast -40. Explosions are halved with BLACK ARMOR.

Blueprints
AWP (3 parts): nights 4-6 near the enemy camp, the cave ledge, the sniper point (from day 9).

Boss rage
At 33% HP or less a boss attacks twice as often: tank shell 6 -> 3 s, MG 0.15 -> 0.075 s, AC-130 cycle 5 -> 2.5 s. The Omega speeds up x1.2 at 75 / 50 / 25%.

Camera and location titles
Entering a location shows its title for a moment (BASE, THE FOREST, THE ROCKS, THE CAVE, SNIPER POINT, THE PLAINS, ENEMY CAMP, THE GRAVEYARD).

Music
The level uses 10 songs (GD limit is 20). Days and nights cycle 6 library tracks, bosses have their own. Night 24 plays Newgrounds track 469968. If a track doesn't play - download the level songs in GD.
Level version: v143 · 2026-10-26 · Survival Soldiers by Aivan
Survival Soldiers Wiki