Wiki / Bugs & notes
Bugs & notes
Known quirks
- If you keep chasing the Omega to the map edge he can back off past it (he has no edge check).
- Music: GD only plays downloaded tracks. Without downloading them some days / nights are silent.
- The truck drops soldiers from the same copies the waves use - so sometimes a wave has 1-2 fewer enemies (they were already dropped). The night still ends correctly.
- GD only checks big collision zones near the player, so every "zone" in the level is made of tiles - not a bug, a workaround.
Fixed bugs (history)
- v143: the player hitbox lagged behind after stepping up a ledge - now everything re-snaps to the player every 0.1 s; a hitbox view button in the bunker.
- v142: the "not enough money" message fired after a purchase when you had less than twice the price.
- v140: in tank rage the clean-up of the previous shell pulled the next one out of the air.
- v136: the knife reloaded after every swing; the Omega laser sometimes stayed inside him, shots went above / below.
- v133: at the start every location title was visible at once; THE PLAINS / THE GRAVEYARD titles broke each other.
- v131: colour channels above 1014 don't exist in GD - credits, flags and the Omega were black.
- v119: item IDs 10000+ don't exist in GD - a relic gave another relic's effect.
- v76: a night could end while the tank was still alive.
- v57: enemies walked past the base and "2 enemies left" stayed forever.
Level version: v143 · 2026-10-26 · Survival Soldiers by Aivan
Survival Soldiers Wiki