Survival Soldiers

Survival Soldiers Wiki

A Geometry Dash survival platformer by Aivan - a remake of the Survival Soldiers mini-game from LittleBigPlanet 2.

About the game

Survival Soldiers is a Geometry Dash 2.2 platformer built entirely with triggers. By day you gather resources, sell them and buy weapons and gear. At night waves of enemies come for you - infantry, vehicles and bosses. The goal is to survive every night.

The level exists in two versions: Survival Soldiers (14 nights) and Survival Soldiers (24 nights) (the mode after night 14: the graveyard, new enemies, new weapons and the final boss - the Omega Ripper).

The art is minimal pixel art: every soldier is a cube with a face, every weapon is drawn pixel by pixel.

Gameplay loop

Bunker -> lift up -> DAY (100 s): chop trees, mine rock, gold and crystals, sell at the chest, buy in the base cells.

NIGHT: enemy waves come out at 2, 20, 38, 56 (and 74) seconds. Your gun fires by itself at the nearest target - you move, jump and pick the weapon.

Nights 7, 11, 14 (and 19, 22, 24) are boss nights. After night 14 - FINISH or CONTINUE into the 24-night mode.

Death -> a room with RESTART (from day 1) or DIE plates.

Controls

Walk left / right and jump - like any GD platformer.

Buying - jump into a shop cell. Selling - jump into the chest.

Claymore - hold jump for 1 s standing still. Shield - a short jump tap. Relic - keep jumping in place at the altar.

HUD

Top left: HP, money, bag, day timer / night number, ENEMIES. The IN HAND panel - the weapon in your hands, AMMO and RELOADING with a reload bar.

CARRYING - what you carry (mines, blueprints). Down the left edge - passive items (bag, armor, hourglass). Top right - the relic.

Level version: v143 · 2026-10-26 · Survival Soldiers by Aivan