Survival Soldiers Wiki
A Geometry Dash survival platformer by Aivan - a remake of the Survival Soldiers mini-game from LittleBigPlanet 2.
WeaponsEvery weapon you can buy, upgrade or craft.
EquipmentTools, armor, consumables, beams and the key.
Relics4 relics on the cave altar - one random per game.
EnemiesInfantry and vehicles that come at night.
BossesThe tank, the AC-130 and the final Omega Ripper.
LocationsEvery place on the map: from the bunker to the graveyard.
ResourcesWhat to gather by day and with what.
MechanicsHow the game works.
WavesWho comes out on each of the 24 nights
Bugs & notesQuirks and bug history
About the game
Survival Soldiers is a Geometry Dash 2.2 platformer built entirely with triggers. By day you gather resources, sell them and buy weapons and gear. At night waves of enemies come for you - infantry, vehicles and bosses. The goal is to survive every night.
The level exists in two versions: Survival Soldiers (14 nights) and Survival Soldiers (24 nights) (the mode after night 14: the graveyard, new enemies, new weapons and the final boss - the Omega Ripper).
The art is minimal pixel art: every soldier is a cube with a face, every weapon is drawn pixel by pixel.
Gameplay loop
Bunker -> lift up -> DAY (100 s): chop trees, mine rock, gold and crystals, sell at the chest, buy in the base cells.
NIGHT: enemy waves come out at 2, 20, 38, 56 (and 74) seconds. Your gun fires by itself at the nearest target - you move, jump and pick the weapon.
Nights 7, 11, 14 (and 19, 22, 24) are boss nights. After night 14 - FINISH or CONTINUE into the 24-night mode.
Death -> a room with RESTART (from day 1) or DIE plates.
Controls
Walk left / right and jump - like any GD platformer.
Buying - jump into a shop cell. Selling - jump into the chest.
Claymore - hold jump for 1 s standing still. Shield - a short jump tap. Relic - keep jumping in place at the altar.
HUD
Top left: HP, money, bag, day timer / night number, ENEMIES. The IN HAND panel - the weapon in your hands, AMMO and RELOADING with a reload bar.
CARRYING - what you carry (mines, blueprints). Down the left edge - passive items (bag, armor, hourglass). Top right - the relic.
Level map